Sunday, December 27, 2009
Thursday, December 24, 2009
Tuesday, December 22, 2009
Wednesday, December 16, 2009
Sunday, December 6, 2009
Wednesday, December 2, 2009
" In my own experience, being good at what you do and having an ‘easy-to-get-along-with’ attitude are key to being considered for a promotion.
If you rock the boat too much at work or you’re too outspoken it’s probably not going to help you, but at the same time being too aloof and not communicating with people isn’t well received either.
You want people to want to work with you again, so here’s eleven ways to put yourself in good standing in the animation production environment and increase your chances of getting a promotion….(in no particular order)
1. Take time to produce the highest quality animation that you possibly can. This one sounds obvious, but if you can impress them with your animation your name will become known around the studio.
2. Mentoring others. This is really important. We’ve promoted people because they were doing this (among other things mentioned in this list). Helping others who are having trouble in production – could be with software or animation skills. If your successful in helping someone else to improve their knowledge and skills, you’ll be seen as a leader.
3. Take direction well. Don’t get irritated with retakes/revisions, or at least don’t show it.
4. Offer suggestions when you see an issue or problem in production. Don’t overdo this one though, you could come off as overzealous. You don’t want to step on the toes of your supervisor or lead (or director). Take the opportunities to offer solutions to a problem that has been identified by someone else.
5. Try not to go to your supervisor with every question or concern that you may have. Make an effort to figure it our on our own first. If they feel like they have to hold your hand, they’re not going to promote you. Besides you are better off answering your own question at your workstation than answering it while standing in front of your supervisor or directors desk. (you will often answer your own question when you start to talk about it out loud).
6. Be easy to get along with and try to maintain a positive attitude. This is important in any work place. Try and stay on good terms with everyone. May not always be easy but try your best. That one person you don’t get along with could end up becoming your supervisor!
7. Work at least eight hours per day or what’s being asked by the studio. Sounds obvious, but most studios don’t have a specific start and end time. It’s usually understood that you are a responsible adult and won’t take advantage. It’s also understood that you have integrity and you’re there because you want to be there.
8. External Contacts. It can come in handy if the studio is staffing up for a production and you’re able to refer them to some good people.
9. Diversity in skills. Having experience in both 2D and 3D Animation makes you a valuable asset to the company. 1.) You’ll be able to work on any type of project that comes through the door. 2.) You can train others in 2D or 3D to work on those productions.
10. Always be willing and ready to help out with any last minute ‘fill-ins’ (work that won’t get done in time), or animation tests that need to be done for a potential project. Sometimes, when you work on an animation test you’ll get promoted if the studio is awarded that project. Show an interest in it and make it clear that you would like to work on it.
11. Be professional. Don’t talk nasty about the director or any other people while you’re at work. Stay positive while your there. If you can’t your better off being quiet. You can vent later at the pub or coffee place.
Follow these suggestions when possible and you’ll likely be in good standing in any production studio. Remember not to be too overanxious or pushy. If you know there is an animation test, ask to work on it but don’t be a pest – that will hurt you more than help.
If your studio offers any on-the-job training, take it. Especially if it’s learning a new software package. Your getting a free course and it shows your employer that your ambitious. Plus your likely to draw from that information sometime in the future. I always have. "
Thursday, November 26, 2009
Also, here is a quick link at CGChannel on behind the scene with Digital Domain...
Thursday, November 19, 2009
Check out this cgsociety coverage behind the making of "The Men Who Stare at Goats" ...
Saturday, November 14, 2009
Friday, November 13, 2009
Sunday, November 1, 2009
Wednesday, October 21, 2009
Monday, October 12, 2009
Thursday, October 8, 2009
Wednesday, October 7, 2009
Tuesday, September 8, 2009
Friday, September 4, 2009
Thursday, September 3, 2009
The news of Disney buying Marvel has set off shockwaves in the entertainment industry. That means Super-Man, Iron Man, The Incredible Hulk, X-Men, Captain America and the other 5,000 characters in the Marvel library will soon be part of the House of Mouse.
So here is a clash of Disney and Marvel character mash up...Isn't is Shocking?
For more funny images click here...
Disney Buys Marvel...
Monday, August 31, 2009
Friday, August 28, 2009
Friday, August 21, 2009
Click the image above to watch a teaser trailer for Avatar...
Seriously waiting to watch this one in theater !
Monday, August 17, 2009
Sunday, August 16, 2009
Tuesday, August 11, 2009
Monday, August 10, 2009
Sunday, August 2, 2009
"I made this film in 1979-80 to accompany a SIGGRAPH paper on how to synthesize fractal geometry with a computer. It is the world's first fractal movie. It utilizes 8-10 different fractal generating algorithms. I used an antialiased version of this software to create the fractal planet in the Genesis Sequence of Star Trek 2, the Wrath of Khan. These frames were computed on a VAX-11/780 at about 20-40 minutes each."
I was not even born at that time. There is a primitive teapot in the scene, may be the beginning of it as well. Click the image above to watch the video...
Tuesday, July 28, 2009
Monday, July 27, 2009
Seems like every successful game is now turning in to the big screen. Guess what, its rumored that Rock is playing Marcus Fenix. I hope that the movie is not DOOMED. Click the image above for more details of Gears of Wars the movie.
Sunday, July 26, 2009
Any comments and feedbacks are greatly appreciated. Feel free to contact me for any query suggestions at my mailing id...
Click here for the rig...
Click here for a video demonstration...
Friday, July 24, 2009
Wednesday, July 22, 2009
Thursday, July 16, 2009
Blue Sky did it again, watched it in the theater and was a marvelous piece of movie. Really loved the movie...
Great animation and some really good VFX...
Blue Sky Studios' VFX Supervisor Kirk Garfield faced an imposing list of FX and volumetrics for the third installment of Ice Age. In this feature, CGSociety digs deep into the geeky depths of Maya to show how they made snow stick.
Also, here is a podcast on Scientific American on artists working at Blue Sky...
Tuesday, July 14, 2009
Saturday, July 11, 2009
Keith Lango Blog...
Funkiest Man Alive...
Friday, July 10, 2009
Wednesday, July 8, 2009
Monday, June 29, 2009
Link to Blog...
Link to Site...
Saturday, June 27, 2009
Wednesday, June 24, 2009
Tuesday, June 23, 2009